Big Bubba Productions LLC
Effective date: October 27, 2026
Last updated: 2026-11-06
This policy explains how BUBBA PEG SURVIVORS (the game), made by Big Bubba Productions LLC ("we", "us"), handles information.
The game collects no information about you, and we receive none.
The game has no in-game purchases. You buy the game once from the store; there is nothing more to buy inside it.
The game opens no connection of its own: online co-op and the leaderboard go only through Steam. It has no accounts, no sign-in, no chat and no analytics. Co-op is up to four players on one screen or online; played through Steam, friends can also join over Steam Remote Play Together, which Steam runs.
Steam keeps your achievements, leaderboard entries, cloud saves and Brass Chest items, and runs Remote Play and item trading, under its own policy.
Online co-op only if you choose it: players who can find your lobby see its details through Steam, and the games in it share only what the run needs (see "Online co-op through Steam" below).
Your progress, settings and controls stay on your device, and in your Steam account too if you play through Steam with Steam Cloud on.
You buy the game on Steam. Steam handles your payment and your Steam account under its own terms and privacy policy. We never see your payment details or your Steam account, and Steam gives us only sales totals that do not identify you.
When you play through Steam, the game tells the Steam app on your device when you earn an achievement, and how far you are toward some of them (counts such as arenas cleared, enemies defeated or the most waves cleared in one run), which Steam shows as progress bars on the game's achievements page. Steam may record your achievements, these counts and your play time in your Steam account under Steam's own terms and privacy policy. The game itself sends nothing over the internet for this, and we receive nothing that identifies you. Played without Steam, the game does none of this.
When you play through Steam, at the end of a run the host's game (in online co-op, a player who goes on alone after the host leaves is the host of their run from then on) gives the Steam app on your device the highest wave reached and a few numbers about that run: the heroes played, the difficulty, the arena, the number of players, how the run went (for example a win, Endless or a retried wave), how long it took and when it ended, its random seed, the game's build, and checksums of the game's content and of the run's inputs. Steam keeps your best entry on the game's leaderboard under your Steam name, under its own terms and privacy policy, and the game shows the leaderboard's entries, with the players' Steam names and heroes, to everyone who plays it through Steam. To show the leaderboard, the game asks the Steam app for its entries and the players' Steam names, and stores none of them. If the Steam app cannot take a finished run's entry at once (for example while Steam is offline), the game keeps that one entry, with the numbers above, in a file on your device until the Steam app has it, then deletes it. Like any player, we can see the leaderboard on Steam, and we may remove entries that are clearly impossible. The game itself sends nothing over the internet for this. Played without Steam, the game does none of this.
When you play through Steam and Steam Cloud is on for your account and the game, the game hands copies of your saved progress, unfinished runs, profile choices, settings and controls to the Steam app on your device, which keeps them in your Steam account under Steam's own terms and privacy policy, so you can continue on another computer. Settings that belong to one computer (window, resolution, graphics quality and interface scale) stay on that computer and are never copied. Each Steam account that plays on a computer keeps its own saves there, so accounts sharing a computer never see or copy each other's progress. Resetting a profile in the game replaces its copy in Steam Cloud with an empty profile, so the reset reaches your other computers too, and you can turn Steam Cloud off for the game in Steam. We never receive these copies.
When you play through Steam, the game's Brass Chests and the hats and pets they hold are items in your Steam inventory, which Steam keeps under its own terms and privacy policy. Through the Steam app on your device, the game asks Steam for a chest when you have played long enough and when you unlock certain achievements (Steam checks those achievements itself), opens a chest by asking Steam to exchange it for one hat or pet, reads the game's item list (which also says whether chests are paused), and reads which of the game's items your Steam account holds, so it can show your collection and the hats and pets your heroes wear. Your Steam inventory, with these items, shows to other Steam users as your Steam privacy settings allow. Hats and pets can be traded, and sold on the Steam Community Market, under Steam's own terms and fees; chests cannot be traded or sold, and the game itself sells nothing. The game never sees payments, prices or trade partners, and we receive nothing that identifies you. For chests, the game reads the country Steam reports for your connection only to check whether chests are paused there, and never keeps or sends it. In online co-op the other players see the hat and pet you wear, as described under "Online co-op through Steam". On your device the game keeps a file with the chests you have not opened yet, a copy of the list of your hats and pets, what each hero wears and the minutes toward your next chest (see "Information stored on your device"); it is not copied to Steam Cloud. Played without Steam, the game asks Steam for nothing and keeps only those minutes.
When you play through Steam, Steam shows your friends that you are playing the game, as it does for every game. While you play, the game does not tell Steam anything for your friends to see about what you are doing in it, such as your arena or wave (it reports only the achievements and progress counts, at a run's end the leaderboard entry described above, the Brass Chest requests described above, the markers for your own recordings described below and, only while you have an online lobby open, the lobby details described under "Online co-op through Steam", which the players who can find that lobby see). With Steam Remote Play Together you can invite Steam friends to play with you: Steam streams the game to them and sends their controls back, and the game shows a guest's Steam name on their seat while they play. The game stores none of this, and Steam handles it under its own terms and privacy policy.
If you choose Online, your game and the other players' games connect through Steam: Steam runs the lobbies, the invitations and the lobby list under its own terms and privacy policy, and carries every message between the games through its relay network (Steam Datagram Relay); the game asks Steam never to connect the computers directly. You choose who can find a lobby you host: only players you invite, your Steam friends, or every player of the game (a public lobby, which the lobby list and Quick Play find). While a lobby is open, the players who can find it see its details through Steam: the host's Steam display name and Steam ID, the Steam IDs of the players in it, how many seats it has and how many are free, who may find it, whether its run has started, its arena, difficulty and wave, the game's version and a checksum of the game's content, and a continent tag the game works out from the country Steam reports for your connection (the game never keeps the country). To find lobbies, the game asks Steam for this game's open public lobbies, asks the Steam app on your device which of your Steam friends are in a lobby of this game (a friends-only one included) and reads those lobbies' details, and asks Steam for the Steam display names of the lobbies' hosts. In a lobby, Steam gives each game the Steam IDs and Steam display names of its players. The games then send each other only what is needed to play the same run: the game's version, each player's Steam display name, chosen hero and Ready, each player's controls as they play (movement, aim and the buttons they press), their choices between waves (shop, level-up and reward picks, board moves), the run's settings (its random seed, difficulty and options), checksums of the shared game state, a copy of the shared run when a game has to catch up or rejoin, connection timings, and the fixed reactions players pick (such as "nice" or "help"; there is no chat and no typed text). Where Brass Chests are on, each game also sends the hat and pet its player wears (each item and its pattern number) with Steam's proof that the player owns those items, which Steam makes from their Steam Inventory and the other games check with Steam. The Online screen, the lobby list and the players list show the Steam display names Steam gives for the players; the game saves none of these names or messages, and an online run is not saved unless you choose to go on with it alone (each player's own progress and achievements are kept on their own computer, as in local play). Because every message goes through Steam's relays, the game never shows or stores anyone's network address. If you block a player, the game keeps that player's Steam ID on your computer (never their name, never synced) so their lobbies are hidden from you and they cannot join yours; the game also follows your Steam block list, and a player's Steam profile, where Steam's own Report button is, opens from the players list. Nothing is sent to us: there is no server of ours. Played without choosing Online, the game does none of this.
If you record your play with Steam's game recording, the game gives the Steam app on your device markers for the recording's timeline: when a run starts and which hero you play, the wave you are on, boss fights, a hero going down and the run's end. Steam keeps them with your recordings under its own terms and privacy policy, and they go with any clip you choose to share. The game itself sends nothing over the internet for this, and we never receive them. With recording off, Steam ignores them; played without Steam, the game does none of this.
To let you continue where you left off, the game keeps these files in its own data folder on your device:
Saved progress: for example the heroes and arenas you have unlocked, your achievements and records, and a backup copy in case the main copy is damaged.
An unfinished run, with its progress so far, so you can continue it later.
Settings and controls: for example volumes, graphics and accessibility options, and the keys and controller buttons each player has chosen.
A sound cache: the game's sounds ship with it; a sound the game has to make on your device is kept here so it starts faster next time.
Players you blocked in online co-op: their Steam IDs, never their names (see "Online co-op through Steam").
A leaderboard entry waiting for Steam, only until the Steam app takes it (see "Steam leaderboard").
Your Brass Chests, when you play through Steam: which chests you have not opened yet, a copy of the list of your hats and pets, what each hero wears and the minutes toward your next chest (see "Brass Chests and Steam Inventory").
Copies of older saves, only on a computer that ran a version of the game from before its Steam release: checked copies of those saves and settings, with a list of them, kept from when the game moved them to its current folder.
Log files: a short technical log of each session's messages and errors (the game's version, your operating system and graphics card), and copies of the last twenty sessions and of the last few that ended in a crash, kept on your device. They contain no personal information. We see them only if you choose to send them to us, for example with a bug report; Settings > About shows where they are.
We never receive any of this. Deleting the game's data folder removes it from your device. Copies in Steam Cloud are described above.
The game reads the keyboards, mice and controllers connected to your device so each player can play, and may make a controller vibrate if you allow it in the settings. This information is used only while you play and is not stored, except for the control choices described above.
The game collects no personal information from anyone, including children.
If a future version of the game changes how it handles information, we will update this policy before that version is released and change the "Last updated" date above.
Big Bubba Productions LLC
Email: bubba@bigbubbaproductions.com